I actually loved the road Jagex took together with the lore

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I actually loved the road Jagex took together with the lore

All this said, without doing some of the other quests, you can TWW, boom, 6th age. You've spent the better part of 10 real life years in the 5th age, your character surmounts incredible challenges, saves a bunch of individuals, slays dragons, demons and all kinds of nightmares and terrors to people on multiple occasions, brings godly influences back to RS gold the world which were thought lost forever to get a countless time period, until finally -- that the one God actually looking out for the world, is shown to be alive and well, who was presumed long gone and dead, and he is murdered before you, by a Demi-God who took a route to electricity ala Zamorak slaying Zaros. A demi-God who by the way, you cross paths with multiple times, fight in a GM quest before hand, AND, who you attempt to prevent from climbing to power along the way.

I only... I actually loved the road Jagex took together with the lore, even if it had been wonky and suspicious in a few places. I must agree: I don't need OSRS to take the identical path... but I wouldn't mind OSRS taking a similar route with introducing Castle to OSRS. Like, quest stories, world building and the lore clearly all are building towards a few things. Namely, Mahjarrat from the north's assembly. Gods being out there influencing the planet and certain characters. As connections to the Gods and the development of beings that are increasingly strong -- and dragonkin strong beings being shown over the years, come into mind.

Zaros coming back to the plane as well as the consequences or whatever follows was among the biggest events most gamers looked forward to in RS3, and a lot of the hype comes in quests that are in OSRS -- that they are not new or unique to RS3. I want to see it come to life in OSRS, however I am sure the team is struggling with how to bring this event to life in the greatest way possible. I can not wait to see what expects us because MM2 and Dragon Slayer two were actually pretty great.

I think that the era that is 6th was somewhat forced. They were losing players needing something to get the players inspired to play so that they tried to involve the players with the fight between gods. Now they needed to push on the brand new lore or otherwise everybody would have confused regarding what was going on. Although I did not like the Guthix chosen part, I enjoyed lots of the quests. Mainly because it cheap RuneScape gold felt meaningless as nothing actually changed about my character than NPC referencing it. I believe a problem is that most of the ages prior to the 5th are not really researched that far and unless you find the lore lots of it feels confusing.

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